![]() ![]() This version is the culmination of J.S.R.S. JSRS 2.0 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S. Noises or they can very accurately located due to the distance effects. It is made for more aware of risk, opponents recognized by the authentic weapon Each mission is completely different because of ArmAģ is transformed with only a mod in a completely different dimension. Impression that you really are inside a building.Īll these new features-plus over 5500 other new sound effects-makes for an entirely new sound experience. Sound modification suite is the all-new "in-room script" which mixes an extra loudĮcho over the weapon effects when the player is inside a building and is firing his weapon. When sitting as a passenger in an armed vehicle, you can hear the There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your faceīy adding mechanical extra sound effects which is only played when the player is playing in the first-person This gives the impression of being far away of that shooter. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances ![]() essentially offer toally new sounds for ArmA 3, but offers much more in that it also extends the game with new sound-based features in-game which were originally This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than just your typical sound modification. ![]()
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